Inside Guggenheim Museum
Inside Guggenheim Museum

The Solomon R. Guggenheim Museum's independent mobile app designed to enhance visitors' experiences by providing access and interaction with artworks and their information during in-person visits.

The Solomon R. Guggenheim Museum's independent mobile app designed to enhance visitors' experiences by providing access and interaction with artworks and their information during in-person visits.

The Solomon R. Guggenheim Museum's independent mobile app designed to enhance visitors' experiences by providing access and interaction with artworks and their information during in-person visits.

ROLE

UX Researcher

UI/UX Designer

TEAM

Solo Personal Project

TOOL

Figma

Adobe Illustrator

DURATION

3 months

ROLE

UI/UX Designer

UX Researcher

TEAM

Solo Personal Project

TOOL

Figma

Illustrator

DURATION

3 months

Overview
Overview

The Solomon R. Guggenheim Museum in New York City attracts over 860,000 visitors each year, making it a premier destination for both locals and international tourists. Despite its popularity, the museum has maintained a traditional approach and hasn't integrated technology as extensively as other institutions, which makes access towards information of artworks and collections featured in the museum difficult to obtain. This has resulted in visitors expressing frustration over lack of convenience in accessing information during their physical visits.

The Solomon R. Guggenheim Museum in New York City attracts over 860,000 visitors each year, making it a premier destination for both locals and international tourists. Despite its popularity, the museum has maintained a traditional approach and hasn't integrated technology as extensively as other institutions, which makes access towards information of artworks and collections featured in the museum difficult to obtain. This has resulted in visitors expressing frustration over lack of convenience in accessing information during their physical visits.

Majority of in-person visitors reportedly come to see the museum's architecture rather than the artworks or collections inside.

Majority of in-person visitors reportedly come to see the museum's architecture rather than the artworks or collections inside.

- David Watkin

THE CHALLENGE

THE CHALLENGE

How might we increase museum engagement and improve information accessibility for those who visit the museum?
How might we increase museum engagement and improve information accessibility for those who visit the museum?

Current visitors rely on the Bloomberg Connects app for museum information during their visits, but the app provides less information and fewer features compared to the official Guggenheim website. However, the website is also challenging to navigate due to its extensive content. As a result, visitors have voiced the on-site experience to be frustrating and less engaging.

Current visitors rely on the Bloomberg Connects app for museum information during their visits, but the app provides less information and fewer features compared to the official Guggenheim website. However, the website is also challenging to navigate due to its extensive content. As a result, visitors have voiced the on-site experience to be frustrating and less engaging.

SOLUTION

SOLUTION

An accessible museum app delivering interactive, informative experience.
An accessible museum app delivering interactive, informative experience.
An accessible museum app delivering interactive, informative experience.

By creating an independent mobile app that lets users engage with the museum space itself, I plan to provide comprehensive details about collections and help users navigate artworks and collections within the museum. Artworks will have a QR code in which users can scan through the mobile app to access more detailed information as well as interactive experience.

By creating an independent mobile app that lets users engage with the museum space itself, I plan to provide comprehensive details about collections and help users navigate artworks and collections within the museum. Artworks will have a QR code in which users can scan through the mobile app to access more detailed information as well as interactive experience.

COMPETITIVE ANALYSIS

COMPETITIVE ANALYSIS

What do visitors currently use to assist with their visits?
What do visitors currently use to assist with their visits?

Current visitors have two options to enhance their museum visits: the Guggenheim official website or the affiliated Bloomberg Connects app. The museum doesn't have its own independent app; instead, it relies on the Bloomberg Connects app, which offers guides and interactive features for over 200 museums, The Guggenheim Museum being one of them.


I conducted a SWOT analysis on both platforms to identify key features emphasized by the museum and areas crucial for improving in-person tours.

Current visitors have two options to enhance their museum visits: the Guggenheim official website or the affiliated Bloomberg Connects app. The museum doesn't have its own independent app; instead, it relies on the Bloomberg Connects app, which offers guides and interactive features for over 200 museums, The Guggenheim Museum being one of them.


I conducted a SWOT analysis on both platforms to identify key features emphasized by the museum and areas crucial for improving in-person tours.

Key Insights: What limitations do visitors face with the current systems?

Access to information

Visitors can access extensive information about museum collections and artworks via the official website, but not through the Bloomberg app. This makes it challenging to obtain information during in-person visits.

Limited interaction

Visitor interaction within the museum is currently limited to audio guides as the sole method of engagement.

Map feature

The official website offers various types of maps to enhance accessibility, while the Bloomberg app shows collection locations on its map feature. However, no platform provides both, resulting in limited user accessibility.

USER RESEARCH

USER RESEARCH

What information do users truly seek and require during their visits?
What information do users truly seek and require during their visits?

The Bloomberg Connects app lacks a comprehensive museum guide experience, while the website overwhelms with information.


To understand real visitor needs and frustrations during in-person visits to the Guggenheim museum, I contacted a diverse group of users, including those with different app or website experience, NYC residents, travelers, and others. I organized 14 responses into groups for an affinity diagram.

The Bloomberg Connects app lacks a comprehensive museum guide experience, while the website overwhelms with information.


To understand real visitor needs and frustrations during in-person visits to the Guggenheim museum, I contacted a diverse group of users, including those with different app or website experience, NYC residents, travelers, and others. I organized 14 responses into groups for an affinity diagram.

TARGET USERS

TARGET USERS

Persona and user journey.
Persona and user journey.

Based on gathered user insights, I developed a persona and user journey map to illustrate the target users' needs, experiences, behaviors, and goals.

Based on gathered user insights, I developed a persona and user journey map to illustrate the target users' needs, experiences, behaviors, and goals.

DESIGN DECISIONS

DESIGN DECISIONS

Independent mobile app with interactive features for museum visits.
Independent mobile app with interactive features for museum visits.

By using an independent mobile app, the Guggenheim can have more control over the visitor information and features. Additionally, the mobile platform offers simultaneous support for both pre-visit planning and the in-person experience.

By using an independent mobile app, the Guggenheim can have more control over the visitor information and features. Additionally, the mobile platform offers simultaneous support for both pre-visit planning and the in-person experience.

VISUAL IDENTITY

VISUAL IDENTITY

Style guide based on Guggenheim Library.
Style guide based on Guggenheim Library.

Colors and font families are chosen based on the Guggenheim's design library.

Colors are reimplemented to follow the ADA compliance, and font sizes are decided based on providing accessibility.

Colors and font families are chosen based on the Guggenheim's design library.

Colors are reimplemented to follow the ADA compliance, and font sizes are decided based on providing accessibility.

HOW MIGHT WE?

Problem Statement

While the Guggenheim Museum's official website offers in-depth guides and assistance, the on-site experience falls short, leading to frustration and limited engagement for visitors.

What are the existing pain points during in-person visits to the Guggenheim?

How can visitors interact and augment their experience at the museum?

FINAL DESIGNS

FINAL DESIGNS

Final Prototypes.
Final Prototypes.

Using the design system and user research insights, I finalized design decisions for my independent app to create a more comprehensive and interactive experience for Guggenheim museum visitors.

Using the design system and user research insights, I finalized design decisions for my independent app to create a more comprehensive and interactive experience for Guggenheim museum visitors.

Information on individual artworks

Users can view individual artworks from the museum's permanent collection on the app, which provides in-depth information and an audio guide.

QR code for visitor engagement

Interactive moment where visitors can scan the QR code near each artworks to quickly access its information on the app.

Information on individual artworks

Users can view individual artworks from the museum's permanent collection on the app, which provides in-depth information and an audio guide.

QR code for visitor engagement

Interactive moment where visitors can scan the QR code near each artworks to quickly access its information on the app.

USER TESTING

USER TESTING

What did the users say?
What did the users say?

User testing provided valuable perspectives, helping me refine the app's user flow to be more seamless and informative for visitors during their visits to the museum.

User testing provided valuable perspectives, helping me refine the app's user flow to be more seamless and informative for visitors during their visits to the museum.

The audio feature is great and very accessible, but initially, it was difficult to identify this feature within the page.

The audio feature is great and very accessible, but initially, it was difficult to identify this feature within the page.

I hope I can see where each of the artworks are located within the museum as well, and not just the collections.

I hope I can see where each of the artworks are located within the museum as well, and not just the collections.

↓ ↓ ↓

Prominence on audio feature

The audio feature now has a dedicated section with increased visibility and accompanying text for better accessibility.

Location for individual artworks

Users can press the 'Show on Map' icon to locate individual artworks directly on the map page.

Prominence on audio feature

The audio feature now has a dedicated section with increased visibility and accompanying text for better accessibility.

Location for individual artworks

Users can press the 'Show on Map' icon to locate individual artworks directly on the map page.

FINAL THOUGHTS

FINAL THOUGHTS

What went well, what didn't?
What went well, what didn't?

This project focused on user research to identify the needs of Solomon R. Guggenheim museum visitors. Competitive analysis helped create a minimum viable product aligned with the museum's goals. Interviews and surveys with frequent NYC museum-goers provided insights into visitor objectives, sparking ideas to enhance the museum experience.


I wished I had performed more user testing across a diverse range of target users. Despite efforts to reach out, feedback primarily came from younger users. With more time, I would conduct tests with a broader audience, including the elderly, to gain deeper insights and identify areas for improvement.

This project focused on user research to identify the needs of Solomon R. Guggenheim museum visitors. Competitive analysis helped create a minimum viable product aligned with the museum's goals. Interviews and surveys with frequent NYC museum-goers provided insights into visitor objectives, sparking ideas to enhance the museum experience.


I wished I had performed more user testing across a diverse range of target users. Despite efforts to reach out, feedback primarily came from younger users. With more time, I would conduct tests with a broader audience, including the elderly, to gain deeper insights and identify areas for improvement.

What did I learn?
What did I learn?

From this project, I've come to realize that the role of a UX designer entails greater responsibility in designing the end to end user flow. It starts by understanding user experiences on a deeper, more empathetic level to generate impactful ideas. In my quest to boost visitor engagement and interest in the Guggenheim's artworks, I saw how enhancing user interaction could ultimately increase museum revenue, benefiting both visitors and the institution.

From this project, I've come to realize that the role of a UX designer entails greater responsibility in designing the end to end user flow. It starts by understanding user experiences on a deeper, more empathetic level to generate impactful ideas. In my quest to boost visitor engagement and interest in the Guggenheim's artworks, I saw how enhancing user interaction could ultimately increase museum revenue, benefiting both visitors and the institution.