Quantum Abacus

An interactive exhibit (prototype) illustrating the abstract scientific concepts of quantum superposition, the observer effect, and the application of quantum gates. It has been selected as the winning entry by the DLR Institute and the prototype is set to be implemented in DLR's work environment and produced in 2025. It will be showcased in the context of https://quantum2025.org.

To read the article about the project, please visit https://kisd.de/projects/how-to-show-off-quantum-computing-kisd-x-parsons/.
To see online team portfolio, please visit here.

TEAM

Cora Kindermann

Milan Elsen

Sirui Liao

Sofia Pristash

Zhouyu Zhang

MY ROLE

Experience Design

Interface Design

DIGITAL TOOL

Figma

After Effects

MEDIUM

Arduino Nano

Arduino Uno

AS5600, A4988

NEMA17

Rotary Encoder

Stepper Motor

DURATION

Oct - Nov 2024

(8 weeks)

BACKGROUND

BACKGROUND

The Köln International School of Design (Cologne, Germany) and the Parsons School of Design collaborated with the DLR (German Aerospace Center) Institute for AI Safety and Security (Department of Quantum AI and Quantum-classical Hybrid Systems) to develop concepts of interactive installations that help understand the weirdness of the quantum computing world. Through art and design, this collaboration deals with science communication and aims to creatively show quantum computing in a way that is accessible and exciting to engage with through physical interactions and materials.

The Köln International School of Design (Cologne, Germany) and the Parsons School of Design collaborated with the DLR (German Aerospace Center) Institute for AI Safety and Security (Department of Quantum AI and Quantum-classical Hybrid Systems) to develop concepts of interactive installations that help understand the weirdness of the quantum computing world. Through art and design, this collaboration deals with science communication and aims to creatively show quantum computing in a way that is accessible and exciting to engage with through physical interactions and materials.

How can art and design communicate the abstract concepts of quantum computing to a larger audience?
How can art and design communicate the abstract concepts of quantum computing to a larger audience?

OUR PROJECT

OUR PROJECT

Unlike a traditional abacus which performs a fixed calculation result, our kinetic installation mimics the probabilistic nature of quantum computation.
Unlike a traditional abacus which performs a fixed calculation result, our kinetic installation mimics the probabilistic nature of quantum computation.

CONCEPT

CONCEPT

Quantum Concepts
Quantum Concepts

Our project integrates five distinct quantum concepts, with a primary focus on quantum superposition.

Our project integrates five distinct quantum concepts, with a primary focus on quantum superposition.

Goal

Goal

Our project emphasizes the true random nature of qubits during the superposition state.

Our project emphasizes the true random nature of qubits during the superposition state.

Our Audience

Our Audience

General public with/without background in quantum computing

General public with/without background in quantum computing

Form

Form

Interactive installation of rotating spheres

Interactive installation of rotating spheres

Materials

Materials

/Technical

Arduino nano, Arduino uno, rotary encoder, AS5600, stepper motor, NEMA17, driver, A4988

/Mechanical

Plastic balls, lamps, cables, wood

/Technical

Arduino nano, Arduino uno, rotary encoder, AS5600, stepper motor, NEMA17, driver, A4988

/Mechanical

Plastic balls, lamps, cables, wood

IDEATION

IDEATION

Visual References
Visual References

Our project draws technical inspiration from the traditional abacus to communicate the probabilistic nature of quantum computation. Visually, we were inspired by the phases of the moon and the design of the Abalone game, as both showcase different states and interactive components. These elements served as a compelling visual framework to communicate our quantum concept to our audience.

Our project draws technical inspiration from the traditional abacus to communicate the probabilistic nature of quantum computation. Visually, we were inspired by the phases of the moon and the design of the Abalone game, as both showcase different states and interactive components. These elements served as a compelling visual framework to communicate our quantum concept to our audience.

Moon phases

Abalone

Moon phases

Abalone

Moon phases

Abalone

PROCESS

PROCESS

Design and Technical Ideation and Process
Design and Technical Ideation and Process

Our team began developing our concept through creating 3D renderings and low-fidelity paper prototypes. We also designed storyboards to outline the user interaction flow, which we iteratively refined and implemented into the final design.

Our team began developing our concept through creating 3D renderings and low-fidelity paper prototypes. We also designed storyboards to outline the user interaction flow, which we iteratively refined and implemented into the final design.

Moon phases

Abalone

Color

Color

Dark and light represent the outcome of measurement, 0 or 1

Dark and light represent the outcome of measurement, 0 or 1

Movement

Movement

Rotation allows to track the probability of qubit state

Rotation allows to track the probability of qubit state

Action

Action

Measurement provides a definite and observed answer while the probability is undeterminable

Measurement provides a definite and observed answer while the probability is undeterminable

Moon phases

Abalone

MAKING

MAKING

Process Shots
Process Shots

Rotating sphere prototype built with Arduino to display different representative states (light or dark).

Rotating sphere prototype built with Arduino to display different representative states (light or dark).

USER FLOW

USER FLOW

User interaction flow with our interactive installation.
User interaction flow with our interactive installation.

In my team, I focused on designing the user flow for interacting with our prototype and creating the visual interface to enhance the communication of the quantum concept during user interaction.

In my team, I focused on designing the user flow for interacting with our prototype and creating the visual interface to enhance the communication of the quantum concept during user interaction.

User Flow Diagram (Text)

User Flow Diagram (Text)

User Flow Diagram (Image)

User Flow Diagram (Image)

(Sample Walkthrough) Video prototype of the display screen on our installation

(Sample Walkthrough)

Video prototype of the display screen on our installation

FINAL PROTOTYPE

FINAL PROTOTYPE

3D Mockup and Built Prototype.
3D Mockup and Built Prototype.
HOW MIGHT WE?

Problem Statement

While the Guggenheim Museum's official website offers in-depth guides and assistance, the on-site experience falls short, leading to frustration and limited engagement for visitors.

What are the existing pain points during in-person visits to the Guggenheim?

How can visitors interact and augment their experience at the museum?

FINAL THOUGHTS

FINAL THOUGHTS

Areas for enhancement
Areas for enhancement

We could further incorporate idea of entanglement within user interaction with the spheres.

We could further incorporate idea of entanglement within user interaction with the spheres.

Technical Enhancement
Technical Enhancement

With additional time and resources, we would further our prototype by incorporating higher-end, smaller scaled motors, allowing for greater precision and enabling more of the spheres to be visibly exposed on the surface for interaction.

With additional time and resources, we would further our prototype by incorporating higher-end, smaller scaled motors, allowing for greater precision and enabling more of the spheres to be visibly exposed on the surface for interaction.

Winning Entry! What next?
Winning Entry! What next?

Out of all contestants, our prototype has been selected as the winning entry by the DLR Institute. Our prototype is set to be implemented in DLR's work environment and produced in 2025. It will be showcased in the context of https://quantum2025.org.

Out of all contestants, our prototype has been selected as the winning entry by the DLR Institute. Our prototype is set to be implemented in DLR's work environment and produced in 2025. It will be showcased in the context of https://quantum2025.org.

Quantum Abacus

An interactive exhibit (prototype) illustrating the abstract scientific concepts of quantum superposition, the observer effect, and the application of quantum gates. It has been selected as the winning entry by the DLR Institute and the prototype is set to be implemented in DLR's work environment and produced in 2025. It will be showcased in the context of https://quantum2025.org.

To read the article about the project, please visit https://kisd.de/projects/how-to-show-off-quantum-computing-kisd-x-parsons/.
To see online team portfolio, please visit here.

TEAM

Cora Kindermann

Milan Elsen

Sirui Liao

Sofia Pristash

Zhouyu Zhang

DIGITAL TOOL

Figma

After Effects

MEDIUM

Arduino Nano

Arduino Uno

AS5600, A4988

NEMA17

Rotary Encoder

Stepper Motor

DURATION

Oct - Nov 2024

8 weeks

MY ROLE

Experience Design

Interface Design